

{"id":14515,"date":"2019-08-01T14:49:33","date_gmt":"2019-08-01T14:49:33","guid":{"rendered":"https:\/\/www.greenhatpeople.com\/news\/how-games-influence-employees-learning-potential\/"},"modified":"2019-08-01T14:49:33","modified_gmt":"2019-08-01T14:49:33","slug":"how-games-influence-employees-learning-potential","status":"publish","type":"post","link":"https:\/\/www.greenhatpeople.com\/no\/blog\/how-games-influence-employees-learning-potential\/","title":{"rendered":"How games influence employees\u2019 learning potential"},"content":{"rendered":"<h3>What makes a team great?<\/h3>\n<p>Leaders everywhere struggle with the question of how to get their teams to not only work together,<br \/>\nbut to bond and become greater than the sum of their parts. However, the secret to team building always seemed more art than science; the luck of the draw.<\/p>\n<p>But according to research carried out by MIT\u2019s Human Dynamics Lab the qualities that make great teams; the energy, creativity and the shared commitment to surpass their rivals, can be observed and measured. What\u2019s more, they can be taught. *<\/p>\n<h3>Why play should be built into corporate values?<\/h3>\n<p>They found that more than any other aspect, such as individual intelligence or skill, the secret ingredient to great teamwork \u2013and it may seem obvious \u2013 is communication.<\/p>\n<p>They found that it wasn\u2019t so much what a team was talking about, but how they talked to each other and communicated outside of meetings. So it seems that social teams are better teams, and the best way to encourage social engagement, in otherwise routine tasks, is gamification.<\/p>\n<p>According to one MIT study, the best performing teams are ones that talk together in groups and have individual conversations on the side. But it can be difficult to encourage new employees to talk openly, especially in groups, and so team learning through games can break those barriers and get people talking in meaningful ways by giving them a shared goal, a sense of competition and above all, a need to collaborate.<\/p>\n<p><img loading=\"lazy\" class=\"size-medium wp-image-11087 alignleft\" src=\"https:\/\/www.greenhatpeople.com\/wp-content\/uploads\/2019\/07\/brooke-cagle-1181688-unsplash-300x200.jpg\" alt=\"\" width=\"300\" height=\"200\" srcset=\"https:\/\/www.greenhatpeople.com\/wp-content\/uploads\/2019\/07\/brooke-cagle-1181688-unsplash-300x200.jpg 300w, https:\/\/www.greenhatpeople.com\/wp-content\/uploads\/2019\/07\/brooke-cagle-1181688-unsplash-768x512.jpg 768w, https:\/\/www.greenhatpeople.com\/wp-content\/uploads\/2019\/07\/brooke-cagle-1181688-unsplash-1024x683.jpg 1024w, https:\/\/www.greenhatpeople.com\/wp-content\/uploads\/2019\/07\/brooke-cagle-1181688-unsplash.jpg 1600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<h3>A different approach to learning and development<\/h3>\n<p>Learning through games can transform a potentially dry corporate training session into a much more exciting, potentially transformative event. Gamification can be the difference between a quickly forgotten lecture and a deeply rooted lesson, one that will have lasting effects on employees. It encourages learning and development and allows them to take on corporate values in a meaningful way.<\/p>\n<p>The study showed that even allowing teams to take breaks together improved performance by up to 20%, and increased employee satisfaction by 10% (in this case it was a call centre team).<\/p>\n<p>They found that the key attributes that enhance a team\u2019s performance can be broken down into 5 distinct characteristics, so games that focus on the following are shown to improve performance the most:<\/p>\n<p>1 Talking and listening in equal measure, keeping contributions to the point. This ensures everyone has an input and makes them feel valued.<\/p>\n<p>2 Members facing one another, having conversations that are energetic. Games that focus on high energy interactions, often with time constraints and competitive elements, improve energy levels.<\/p>\n<p>3 Members should connect with each other and not just the leader. Having side-channel conversations leads to a better all-round strategy and sense of inclusivity.<\/p>\n<p>4 Team members should have side-channel conversations which lead to a better all-round strategy and sense of inclusivity.<\/p>\n<p>5 Members periodically break and take on individual exercises to contribute to the final goal.<\/p>\n<p>With these elements in place, team members can not only enjoy team building, but learn to collaborate more effectively leading to a lasting bond that improves performance and employee satisfaction.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>According to an MIT study, the best performing teams are ones that talk together in groups and have individual conversations on the side. But it can be difficult to encourage new employees to talk openly, so team learning through games can break those barriers and get people talking in meaningful ways.<\/p>\n","protected":false},"author":1,"featured_media":2788,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false},"categories":[4],"tags":[190,201],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How games influence employees\u2019 learning potential - Green Hat People<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.greenhatpeople.com\/no\/blog\/how-games-influence-employees-learning-potential\/\" \/>\n<meta property=\"og:locale\" content=\"nb_NO\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How games influence employees\u2019 learning potential - Green Hat People\" \/>\n<meta property=\"og:description\" content=\"According to an MIT study, the best performing teams are ones that talk together in groups and have individual conversations on the side. 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