Long lectures, uncomfy seats, one-way conversations and all that sitting around seemed like an unlikely recipe for success.
A recent study of over 1,500 participants concluded that, on average, people remember 4 PowerPoint slides out of 20 after 48 hours.
Worse still, after a couple more days retention rates declined even more. By then:
The survey of 8,000 managers in 250 corporations found that only 55% of managers could name a single one of their company’s top five priorities. This was a big surprise to executives.
This video explains why strategic objectives are poorly understood:
It’s not that we have a problem with PowerPoint specifically, but Cognitive Filters mean that when we think we’ve seen or heard something before, we tune out. Rather than really listen to what a person is saying, we draw on our existing knowledge bank and connect the dots in ways we think make sense. Even if they’re different to what’s being said.
To overcome Cognitive Bias, we have to truly experience our information, not just hear it.
The National Academy of Sciences concluded that Active Learning makes student failure rates plummet by 35 % compared to traditional lectures. This was the largest and most comprehensive review of the effect of Active Learning in education, and there’s plenty more research that praises this process. Read the full article in Wired here.
We think Donald Sull (the guy from the MIT video) says it best:
“If executives really want their strategies to be understood they should focus less on their PowerPoint slides and more on how they structure and lead discussions in the organization”
We’re continuing to develop new products and IP, but for now, there are three main components to our offer.
When you gamify or workshop a challenge, you get better results, faster. These products work for small or large teams (from a huddle of six to a group of thousands) and are designed to crack a variety of challenges. From rolling out a new communication strategy to embedding corporate values, here’s a snapshot of some of our powerful products:
Teams that play together slay together. When teams have fun, the conversation flows. They start speaking up and sharing views, ideas, insights and opinions. And that’s what makes a good team great.
Each year, we send over 500 teams off on extraordinary, thrilling and memorable group experiences. Similar to our workshops and business games, we use the latest technology (including sleek, fast tablets) and work with teams of any size.
Our arsenal is loaded with riveting games like:
We sit down with our clients and design creative, effective solutions to their most complex internal communication and employee engagement challenges. To date, we’ve helped our clients overcome some of their most intimidating obstacles, including:
In one of our recent studies, we asked our clients if they would recommend our interactive meetings to others that were planning a conference.
”Fun, interactive and very inspiring”
– Elisabeth Carlén, Senior Service Specialist, Zurich
”Exciting, modern, future oriented and signals change”
– Peter Bodin, CEO, Grant Thornton Sweden
”I have never experienced so many people spontaneously coming up to me and telling me how great the day was and how fun it was to work in groups during the two hours that the experience lasted.”
– Herman von Greiff, Country Manager and Sales Director, Sweden at Basware